There’s a lot of info so let’s get right to it. This is brought to you by /u/redstonehelper
- The off-hand slot is displayed next to the hotbar, possibly on the off-hand side – Screenshot
- Screenshot of the option to switch main hands
edit: More from the Behind the scenes panel.
- BlockModel improvements
- Models can be put together based on BlockState attributes – Example: fences
- As a result, the vanilla set of block models was reduced by almost 300 models
Behind the scenes panel information on top, information from the stage event this morning on the bottom.
- First 1.9 snapshot likely within 2 weeks, but no promises
- End stone bricks are one of the new blocks – Screenshot
- Screenshot of some new arrows in the creative inventory
- Mirroring/rotating structures will come to
/clone
- More different textures for mobs
- White glowing pole blocks, placable horizonally and vertically which produce white particles – Screenshots – also shown on the earlier presentation, but I missed them there
- set amount of pillars arranged in a circular fashion
- ender dragon protects pillars more the further you progress – Screenshots
- fire breath
- ender dragon can be respawned as many times as you want
- you can craft a version of the ender crystals which spawn another dragon when placed
- ender dragon breath is an ingredient you can get from killing the dragon over and over, but only one dragon egg
- New type of portal: “End gateway” – Screenshots
- Multiple end islands
- You can now throw ender pearls in creative mode
- New item: Chorus Fruit (edible), comes from Chorus plants (farmable) – Screenshots
- Only the flowers atop the chorus fruits let you replant the plants
- Chorus plants drop the whole plant at once, like cacti
- End city: name of the new dungeon in the end with loads of new blocks – Screenshots
- First 1.9 snapshot very soon
- Hostile mob, “Shulker”, short for “Shell Lurker”, disguises as the block it’s sitting on
- Opens up and shoots projectiles which only move along the x/y/z axis – Screenshots
- Status effect HUDs! – show good effects on the top, bad effects on the bottom, left-most effects expire sooner
- Effects that are about to run out will blink
- New potion effect: Levitation, given by the Shulker projectiles – negative effect – Screenshots
- Shields with customizable patterns, like banners! – very WIP, possibly not in the first snapshot – Screenshots
- Patterns obtainable by combining shields with banners
- Shields block attacks from the side they’re held on
- Grey arrows are invisibility arrows
- Spectral arrows make hit entities glow for a while
- Poison arrows
- Arrows can be tipped with potions which will be applied on hit
- The bow in your hotbar shows how far arrows have been drawn – Screenshot
- You can find out whether you’re glowing from a spectral arrow using the potion effect HUD
- No more super secret settings/Broadcast Settings?
- edit: rewatchable stream
- new white pole blocks, can be horizontal and vertical
Q/A time:
- Stronger boats are being considered, planned feature parity with MC:PE is still a thing
- Levitation potion probably not being added
- Invisible entities hit by spectral arrows still get an outline
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